-Learning for technical higher education using mobile devices for augmented reality.
Omnia Saidani NeffatiRoy SetiawanP. JayanthiS. VanithamaniDilip Kumar SharmaR. ReginDevi ManiSudhakar SenganPublished in: Microprocess. Microsystems (2021)
Keyphrases
- augmented reality
- higher education
- mobile learning
- learning in higher education
- mobile devices
- online learning
- m learning
- learning games
- hybrid learning
- blended learning
- networked learning
- e learning
- mixed reality
- learning technologies
- learning algorithm
- distance learning
- tertiary education
- learning process
- virtual objects
- human computer interaction
- learning analytics
- mobile technologies
- active learning
- virtual reality
- reinforcement learning
- educational contexts
- corporate training
- learning content
- mobile phone
- mobile applications
- learning systems
- learning community
- real environment
- language learning
- real world
- learning experience