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Recreating a TransMedia Architectural Location In-Game via Modular Environment Assets.

Nataska StathamJoão JacobMikael FridenfalkRui Rodrigues
Published in: ICEC (2021)
Keyphrases
  • real time strategy games
  • virtual world
  • card game
  • dynamic environments
  • high level
  • location information
  • game playing
  • real time
  • data sets
  • decision making
  • decision problems
  • video games
  • game theoretic
  • physical space