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Recreating a TransMedia Architectural Location In-Game via Modular Environment Assets.
Nataska Statham
João Jacob
Mikael Fridenfalk
Rui Rodrigues
Published in:
ICEC (2021)
Keyphrases
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real time strategy games
virtual world
card game
dynamic environments
high level
location information
game playing
real time
data sets
decision making
decision problems
video games
game theoretic
physical space