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Predicting Adolescent Problematic Online Game Use from Teacher Autonomy Support, Basic Psychological Needs Satisfaction, and School Engagement: A 2-Year Longitudinal Study.

Chengfu YuXian LiWei Zhang
Published in: Cyberpsychology Behav. Soc. Netw. (2015)
Keyphrases
  • longitudinal study
  • online game
  • game based learning
  • online gaming
  • end users
  • content analysis
  • professional development
  • high school
  • hong kong
  • game playing
  • learning opportunities