Exploring the feasibility of diegetic in-game store user interfaces.
Harley OgierJim BuchanPublished in: ACSW (2017)
Keyphrases
- user interface
- video games
- game playing
- nash equilibrium
- game theory
- human computer interaction
- game play
- game design
- virtual world
- game theoretic
- end users
- computer games
- design principles
- educational games
- imperfect information
- graphical user interfaces
- game development
- serious games
- human computation
- real time strategy games
- neural network
- database
- cooperative game
- user interaction
- information systems
- real time