Combo-Action: Training Agent For FPS Game with Auxiliary Tasks.
Shiyu HuangHang SuJun ZhuTing ChenPublished in: AAAI (2019)
Keyphrases
- multi agent systems
- action selection
- serious games
- multi agent
- joint action
- autonomous agents
- practical reasoning
- video games
- real time strategy games
- decision making
- multiagent systems
- game playing
- educational games
- computer games
- game theory
- mobile agents
- intelligent agents
- reinforcement learning agents
- general game playing
- rational agents
- multiple agents
- agent architecture
- real time
- training set
- game theoretic
- human users
- game play
- state action
- training process
- cd rom
- incomplete information
- multiagent reinforcement learning
- dynamic environments
- card game
- agent receives
- extensive form games