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A Dimension Space for the Design of Interactive Systems within their Physical Environments.

T. C. Nicholas GrahamLeon WattsGaëlle CalvaryJoëlle CoutazEmmanuel DuboisLaurence Nigay
Published in: Symposium on Designing Interactive Systems (2000)
Keyphrases
  • interactive systems
  • human computer interaction
  • user interface
  • design space
  • space time
  • real time
  • data sets
  • real world
  • design process
  • software architecture
  • design decisions
  • higher dimensional
  • physical environment