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Quantifying the differential impact of sensor noise in augmented reality gaming input.
Farjana Z. Eishita
Kevin G. Stanley
Alain Esquivel
Published in:
GEM (2015)
Keyphrases
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augmented reality
sensor noise
virtual objects
human computer interaction
virtual reality
markerless
virtual environment
camera tracking
user interface
acquisition process
real environment
head mounted display
high quality
live video
eye tracking
multiple views
mobile robot