Problem-based gaming via an augmented reality mobile game and a printed game in foreign language education.
Juhee LeePublished in: Educ. Inf. Technol. (2022)
Keyphrases
- mobile games
- foreign language
- augmented reality
- learning games
- educational games
- language learning
- computer assisted
- learning tools
- mixed reality
- mobile learning
- human computer interaction
- computer games
- game design
- virtual reality
- video games
- computer aided
- real environment
- user interface
- blended learning
- serious games
- case study
- digital games
- software engineering
- object oriented