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V-Pong: An Immersive Table Tennis Simulation.

Guido BrunnettStephan RusdorfMario Lorenz
Published in: IEEE Computer Graphics and Applications (2006)
Keyphrases
  • table tennis
  • key features
  • virtual environment
  • virtual world
  • mathematical model
  • real time
  • virtual reality
  • learning experience
  • mathematical models
  • skill learning