CPU-GPU buffer communication using compute shader to fill volumes with spheres.
F. A. Madera-RamirezJ. L. Lopez-MartinezFrancisco Moo-MenaJorge R. Gomez-MontalvoPublished in: J. Supercomput. (2022)
Keyphrases
- graphics processing units
- gpu implementation
- graphics processors
- graphics hardware
- real time
- heterogeneous computing
- buffer overflow
- communication systems
- multithreading
- general purpose
- ray casting
- neural network
- communication channels
- parallel computing
- three dimensional
- multi party
- buffer size
- data acquisition
- database systems