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Real-time imitation-based adaptation of gaming behaviour in modern computer games.
Steffen Priesterjahn
Alexander Weimer
Markus Eberling
Published in:
GECCO (2008)
Keyphrases
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computer games
real time
digital entertainment
educational games
game design
video games
digital games
game play
digital storytelling
commercial games
serious games
synthetic characters
collaborative learning
game playing
game engine
interactive storytelling