Incorporation of an automatic module for the prediction of the quality of oral communication of people with Down syndrome in an educational video game.
David Escudero ManceboValentín Cardeñoso-PayoMario Corrales-AstorganoCésar González FerrerasValle Flores-LucasLourdes AguilarYolanda Martín-de-San-PabloAlfonso Rodríguez-de-RojasPublished in: IberSPEECH (2021)
Keyphrases
- video games
- educational games
- game based learning
- game play
- game engine
- learning experience
- serious games
- high quality
- game design
- prediction accuracy
- semi automatic
- quality prediction
- role playing game
- e learning
- adventure game
- prediction model
- learning tools
- computer games
- game playing
- quest atlantis
- educational video games
- prediction error