Login / Signup

From Screens to Devices and Tangible Objects: A Framework Applied to Serious Games Characterization.

Julian AlvarezSylvain HaudegondClémentine HavrezChristophe KolskiYoann LebrunSophie LepreuxAurélien Libessart
Published in: HCI (3) (2014)
Keyphrases
  • serious games
  • mobile devices
  • d objects
  • design principles
  • physical objects
  • learning algorithm
  • databases