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Accessibility and affect in technologies for museums: a path towards socio-enactive systems.

Elaine C. S. HayashiMaria Cecília Calani Baranauskas
Published in: IHC (2017)
Keyphrases
  • data mining
  • learning systems
  • building blocks
  • shortest path
  • computing systems
  • support systems
  • distributed systems
  • interactive systems
  • ai technologies
  • ubiquitous and pervasive