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GPU-Based Neighbor-Search Algorithm for Particle Simulations.
Serkan Bayraktar
Ugur Güdükbay
Bülent Özgüç
Published in:
J. Graphics, GPU, & Game Tools (2009)
Keyphrases
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search algorithm
branch and bound
search strategy
times faster
search space
tabu search
neighbor selection
collision detection
search tree
information systems
real time
video sequences
decision trees
search engine
hill climbing
simulation environment
parallel computation
information retrieval
neural network