Rapid modeling of human-defined AI behavior patterns in games.
Ismael Posada TroboVicente García-DíazJordán Pascual EspadaRubén González CrespoPablo Moreno-GerPublished in: J. Ambient Intell. Humaniz. Comput. (2019)
Keyphrases
- behavior patterns
- behavioral data
- artificial intelligence
- human cognitive
- behavior analysis
- video games
- customer behavior
- human level
- expert systems
- machine intelligence
- behavioral patterns
- computer games
- human intelligence
- human players
- knowledge representation
- evaluation function
- game play
- intelligent systems
- nash equilibria
- ai systems
- case based reasoning