Game Element Preferences and Engagement of Different Hexad Player Types in a Gamified Physics Course.
Coleen M. AmadoLydia S. RoledaPublished in: IC4E (2020)
Keyphrases
- game mechanics
- game play
- boolean games
- game design
- repeated games
- computer games
- video games
- digital games
- game players
- imperfect information
- user preferences
- decision making
- game based learning
- computer poker
- two player games
- multi player
- educational games
- game theory
- computer science
- soft constraints
- game playing
- board game
- nash equilibrium
- learning tools
- incomplete information
- game based learning environment
- pure nash equilibria
- cooperative