Video games and religion: Lutheran Church employees' perspectives on similarities between virtual and spiritual worlds.
Samuli LaatoSampsa RautiPublished in: GamiFIN (2021)
Keyphrases
- video games
- learning experience
- game design
- game play
- computer games
- game playing
- educational games
- immersive virtual environments
- virtual reality
- virtual environment
- augmented reality
- learning tools
- virtual world
- similarity measure
- game based learning
- information technology
- virtual space
- commercial games
- human resources
- learning styles
- data mining technology
- game engine
- mathematics learning
- game mechanics
- attitudes toward