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Second Life in the Psychology Classroom: Teaching and Research Possibilities.
John E. Edlund
Jessica L. Hartnett
Published in:
Int. J. Interact. Commun. Syst. Technol. (2013)
Keyphrases
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classroom teaching
high school
virtual world
online learning
e learning
artificial intelligence
computer science
blended learning
social software
human computer interaction
virtual environment
cognitive science
virtual reality
mobile learning
multi user
computer vision
artificial neural networks
data sets
real time