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HandiMate: Create and Animate using Everyday Objects as Material.

Jasjeet Singh SeehraAnsh VermaKylie PepplerKarthik Ramani
Published in: Tangible and Embedded Interaction (2015)
Keyphrases
  • everyday objects
  • ambient intelligence
  • ubiquitous computing
  • smart objects
  • neural network
  • computational power
  • information systems
  • machine learning
  • computer vision
  • case study
  • moving objects
  • cost effective