Combining Utility AI and MCTS Towards Creating Intelligent Agents in Video Games, with the Use Case of Tactical Troops: Anthracite Shift.
Maciej SwiechowskiDaniel LewinskiRafal TylPublished in: SSCI (2021)
Keyphrases
- intelligent agents
- video games
- artificial intelligence
- intelligent systems
- commercial games
- game play
- learning experience
- multi agent
- multi agent systems
- game design
- building intelligent
- game playing
- educational games
- artificial agents
- distributed artificial intelligence
- agent systems
- distributed environment
- learning tools
- agent architecture
- expert systems
- software agents
- computer games
- human users
- agent interactions
- utility function
- computational intelligence
- game ai
- machine learning
- serious games
- monte carlo tree search