Using Serious Games in Higher Education: Reclaiming the Learning Time.
Vassiliki BoukiDaphne EconomouPublished in: Intelligent Environments (Workshops) (2015)
Keyphrases
- higher education
- serious games
- online learning
- mobile learning
- blended learning
- learning in higher education
- hybrid learning
- networked learning
- distance learning
- learning process
- learning algorithm
- e learning
- technology enhanced
- learning scenarios
- learning technologies
- corporate training
- online teaching
- m learning
- tertiary education
- educational contexts
- design principles
- communication skills
- social networks
- game design
- game play
- digital games
- video games
- computer games
- learning experience
- virtual environment
- learning activities
- mobile devices