Applying tangible story avatars to enhance children's collaborative storytelling.
Chen-Chung LiuKuo-Ping LiuPi-Hui WangGwo-Dong ChenMu-Chun SuPublished in: Br. J. Educ. Technol. (2012)
Keyphrases
- virtual environment
- interactive storytelling
- digital storytelling
- multi user
- tangible user interface
- computer games
- virtual characters
- virtual world
- virtual reality
- pilot study
- card game
- young children
- educational software
- video games
- augmented reality
- goal oriented
- three dimensional
- multi user environment
- learning process