Brain Activation in Virtual Reality for Attention Guidance.
Philipp UlsamerKevin PfeffelNicholas H. MüllerPublished in: HCI (26) (2020)
Keyphrases
- virtual reality
- virtual environment
- augmented reality
- computer graphics
- three dimensional
- computer animation
- virtual world
- photorealistic
- virtual humans
- visual data mining
- virtual space
- virtual museum
- multi sensory
- interactive virtual
- virtual reality technology
- tangible user interface
- brain activation
- virtual training
- ground truth