An Investigation of the Effect of Competition on the Way Students Engage in Game-Based Deliberate Practice.
Maria MendiburoLaura K. WilliamsJames SegedyMason WrightGautam BiswasTed S. HasselbringPublished in: ICALT (2013)
Keyphrases
- mobile learning
- game based learning
- learning experience
- learning process
- situated learning
- learning environment
- learning activities
- e learning
- higher education
- student learning
- university students
- practical experiences
- high school
- distance education
- learning tools
- learning outcomes
- intelligent tutoring systems
- game based learning environment
- collaborative learning
- distance learning
- tutoring system
- college students
- high school students
- programming course
- data collection and analysis
- constructivist learning environments
- factorial design
- practical experience
- cognitive engagement
- cscl environments
- learning styles
- undergraduate students
- english learning
- school education
- language learning
- control group
- computer programming
- science education
- computer self efficacy
- learning sciences
- board game
- online environment
- educational games
- learning community
- pervasive learning
- learning systems
- secondary school