The Labor of Fun: How Video Games Blur the Boundaries of Work and Play.
Nick YeePublished in: Games Cult. (2006)
Keyphrases
- video games
- playing games
- computer games
- game playing
- game design
- quest atlantis
- educational games
- learning experience
- game developers
- game play
- game players
- game mechanics
- learning tools
- serious games
- game development
- space variant
- game based learning
- commercial games
- image blur
- game engine
- motion blur
- online game
- information technology
- case study
- development process
- image restoration
- learning outcomes