An Interactive Augmented Reality Chess Game Using Bare-Hand Pinch Gestures.
Marios BikosYuta ItohGudrun KlinkerKonstantinos MoustakasPublished in: CW (2015)
Keyphrases
- augmented reality
- learning games
- hand gestures
- mixed reality
- human computer interaction
- virtual reality
- input device
- game playing
- imperfect information
- board game
- live video
- game tree
- virtual world
- virtual objects
- markerless
- head mounted display
- multi user
- gesture recognition
- artificial intelligence
- evaluation function
- virtual environment
- real scenes
- tangible user interface
- computer games
- human players
- user interface
- face to face collaborative learning
- real environment
- video games
- game design
- serious games
- computer generated imagery
- real objects
- interaction design
- game play
- video camera
- computer graphics
- molecular structures
- expert systems
- computer vision