Assessment of attention and working memory among young adults using computer games.
Saikat BasuSudipta SahaSourav DasRajlaksmi GuhaJayanta MukherjeeManjunatha MahadevappaPublished in: J. Ambient Intell. Humaniz. Comput. (2023)
Keyphrases
- computer games
- working memory
- young adults
- focus of attention
- short term memory
- cognitive load
- information processing
- visual attention
- computational model
- cognitive architecture
- long term memory
- individual differences
- informal learning
- educational games
- social networking sites
- video games
- online learning environment
- learning environment
- user experience
- learning experience