Serious games, gamification and game engines to support framework activities in engineering: Case studies, analysis, classifications and outcomes.
Alexander UskovBhuvana SekarPublished in: EIT (2014)
Keyphrases
- serious games
- learning scenarios
- case study
- game design
- game play
- design principles
- video games
- educational games
- computer games
- virtual environment
- game engine
- adventure game
- game development
- game mechanics
- game based learning
- open source
- end users
- game theory
- learning processes
- relational databases
- virtual characters
- intelligent tutoring
- e learning
- machine learning
- design process
- distributed systems
- expert systems
- multi agent systems
- educational tools
- real world