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Adaptive Abstraction of 3D scenes in Real-Time.
Niall Redmond
John Dingliana
Published in:
Eurographics (Short Papers) (2007)
Keyphrases
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d scene
real time
realistic rendering
single image
depth map
image space
image based rendering
camera parameters
frame rate
planar surfaces
vision system
moving camera
view dependent
scene representation
optical flow
image pairs
scene geometry