Presence experience in mobile gaming.
Jari LaarniNiklas RavajaTimo SaariPublished in: DiGRA Conference (2005)
Keyphrases
- mobile devices
- mobile phone
- mobile games
- mobile services
- user experience
- game players
- mobile commerce
- virtual environment
- computing environments
- neural network
- game play
- smart phones
- digital games
- m learning
- handheld devices
- learning curve
- mobile environments
- learning process
- case study
- metadata
- e learning
- learning algorithm