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Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing.
Kirill Garanzha
Charles T. Loop
Published in:
Comput. Graph. Forum (2010)
Keyphrases
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ray tracing
graphics hardware
implicit surfaces
ray casting
image synthesis
texture mapping
real time
memory efficient
computationally intensive
parallel implementation
photorealistic
graphics processing units
integral image
viewpoint
parallel computing
image processing
computer vision