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Evaluating Interaction Cue Purpose and Timing for Learning and Retaining Virtual Reality Training.
Xinyu Hu
Alec G. Moore
James Coleman Eubanks
Afham Ahmed Aiyaz
Ryan P. McMahan
Published in:
SUI (2020)
Keyphrases
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virtual reality
virtual environment
learning process
supervised learning
learning algorithm
virtual world
virtual training
three dimensional
virtual humans
active learning
online learning
human computer interaction
photorealistic
digital libraries
machine learning
computer graphics
augmented reality
virtual space