Learning with Digital Games: A Practical Guide to Engaging Students in Higher Education.
Christos GatzidisPublished in: Int. J. Game Based Learn. (2012)
Keyphrases
- higher education
- digital games
- educational contexts
- online learning
- mobile learning
- learning in higher education
- learning algorithm
- blended learning
- networked learning
- e learning
- learning process
- learning technologies
- tertiary education
- hybrid learning
- m learning
- learning management systems
- corporate training
- computer games
- distance learning
- learning systems
- reinforcement learning
- engaging students
- machine learning
- learning analytics
- hong kong
- secondary school