Automated game testing using computer vision methods.
Ciprian PaduraruMiruna PaduraruAlin StefanescuPublished in: ASE Workshops (2021)
Keyphrases
- computer vision
- image processing
- significant improvement
- search engine
- problems in computer vision
- computational cost
- automated analysis
- computer vision algorithms
- nash equilibrium
- qualitative and quantitative
- human experts
- machine learning methods
- learning experience
- pose estimation
- benchmark datasets
- pattern recognition
- learning environment