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An efficient algorithm for ray casting of CSG animation frames.

Andrea SannaPaolo Montuschi
Published in: Comput. Animat. Virtual Worlds (1998)
Keyphrases
  • detection algorithm
  • ray casting
  • times faster
  • hardware implementation
  • gpu implementation
  • real time
  • computer vision
  • video sequences
  • segmentation algorithm
  • parallel algorithm