Measuring User Experience of Older Adults during Virtual Reality Exergaming.
Lucas KüntzerSandra U. SchwabHeike SpadernaGeorg RockPublished in: QoMEX (2024)
Keyphrases
- user experience
- virtual reality
- older adults
- virtual environment
- user behavior
- computer graphics
- computer literacy
- three dimensional
- user interface
- user interaction
- augmented reality
- interactive virtual
- virtual reality technology
- ambient assisted living
- end users
- smart home
- mobile applications
- virtual world
- user groups
- virtual humans
- assistive technology
- government services
- multi agent
- e learning
- virtual training