Cognitive and metacognitive support in learning with a serious game about demographic change.
Jörg ZumbachLydia RammerstorferInes DeiblPublished in: Comput. Hum. Behav. (2020)
Keyphrases
- learning scenarios
- serious games
- learning process
- learning algorithm
- technology enhanced learning
- reinforcement learning
- mobile learning
- learning processes
- reflective learning
- cognitive tools
- multiple representations
- game development
- sensemaking
- knowledge level
- cognitive load
- database
- online learning
- user interface
- learning environment
- machine learning