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Medusa: a proximity-aware multi-touch tabletop.

Michelle AnnettTovi GrossmanDaniel WigdorGeorge W. Fitzmaurice
Published in: UIST (2011)
Keyphrases
  • multi touch
  • multi user
  • hardware and software
  • digital signage
  • social learning
  • multi channel
  • social networks
  • three dimensional
  • database systems
  • user interface
  • software engineering
  • computer systems
  • augmented reality