Automatic Generation of 3D Natural Anime-like Non-Player Characters with Machine Learning.
Ruizhe LiMasanori NakayamaIssei FujishiroPublished in: CW (2020)
Keyphrases
- machine learning
- machine learning algorithms
- machine learning methods
- data mining
- automatically generate
- knowledge discovery
- serious games
- pattern recognition
- decision trees
- machine learning approaches
- computational intelligence
- text mining
- inductive logic programming
- unsupervised learning
- natural language processing
- computer games
- databases
- video games
- active learning
- natural language
- feature selection
- artificial intelligence
- explanation based learning
- inductive learning
- learning problems
- learning tasks
- artificial systems
- knowledge acquisition
- text classification
- supervised learning
- support vector machine
- knowledge representation
- user interface
- data analysis
- learning environment
- website
- real world
- neural network