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Augmented Reality to Enable Users in Learning Case Grammar from Their Real-World Interactions.
Fiona Draxler
Audrey Labrie
Albrecht Schmidt
Lewis L. Chuang
Published in:
CHI (2020)
Keyphrases
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augmented reality
real world
user interface
virtual reality
learning games
learning systems
learning process
mixed reality
reinforcement learning
human computer interaction
technology enhanced learning
promising experimental results demonstrate
end users
virtual environment
mobile learning
real environment