Login / Signup
An Avatar Motion Generation Method Based on Inverse Kinematics and Interactive Evolutionary Computation.
Ryuya Akase
Hiroaki Nishino
Tsuneo Kagawa
Kouichi Utsumiya
Yoshihiro Okada
Published in:
CISIS (2012)
Keyphrases
</>
inverse kinematics
generation method
interactive evolutionary computation
robot arm
robot manipulators
position and orientation
end effector
motion planning
shape estimation
joint angles
vision system
multi modal
human computer interaction
motion estimation
motion capture
dynamic model
human motion
fuzzy logic