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Computer game-flow design.

Mark John TaylorDavid GrestyM. Baskett
Published in: Comput. Entertain. (2006)
Keyphrases
  • computer games
  • commercial games
  • design process
  • case study
  • pilot study
  • artificial intelligence
  • social networks
  • mobile devices
  • path planning
  • game engine
  • game developers