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Stereoscopy-based procedural generation of virtual environments.
Manlio Scalabrin
Laura Anna Ripamonti
Dario Maggiorini
Davide Gadia
Published in:
SD&A (2016)
Keyphrases
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virtual environment
virtual reality
virtual world
computer graphics
multi user
collision detection
virtual characters
physical environment
real time
serious games
virtual agents
role play
synthetic characters
learning process
learning processes
virtual objects