The Influence of a Motion-sensing and Game-based Mobile Learning System on Learning Achievement and Learning Retention.
Kuo-Liang OuWernhuar TarngYu-Chung YaoGwo-Dong ChenPublished in: ICALT (2011)
Keyphrases
- mobile learning
- learning activities
- m learning
- mobile phone
- mobile devices
- learning experience
- learning tools
- university students
- mobile technologies
- learning content
- learning achievement
- language learning
- e learning
- ubiquitous learning
- higher education
- learning systems
- learning process
- mobile learning environment
- web based learning
- learning in higher education
- pervasive learning
- game based learning
- learning technologies
- learning algorithm
- learning games
- learning objects
- cognitive load
- learning scenarios
- learning outcomes
- reinforcement learning