REALM: A rule-based evolutionary computation agent that learns to play Mario.
Slawomir BojarskiClare Bates CongdonPublished in: CIG (2010)
Keyphrases
- evolutionary computation
- evolutionary algorithm
- genetic programming
- computational intelligence
- machine learning and data mining
- genetic algorithm
- multi agent systems
- evolutionary process
- swarm intelligence
- multi agent
- fuzzy systems
- fitness function
- evolutionary design
- fuzzy logic
- cooperative coevolution
- optimisation problems
- autonomous agents
- evolutionary learning
- gene expression programming
- artificial life
- test functions
- multiple agents
- nature inspired algorithms
- evolutionary approaches
- rule base
- soft computing
- optimization problems
- decision making
- neural network
- artificial neural networks
- action selection
- differential evolution
- real time