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Real-time tessellation of terrain on graphics hardware.
Oscar Ripolles
Francisco Ramos
Anna Puig-Centelles
Miguel Chover
Published in:
Comput. Geosci. (2012)
Keyphrases
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graphics hardware
real time
real time stereo
volume rendering
processing speed
texture mapping
three dimensional
image based rendering
graphics processing units
video sequences
general purpose
virtual environment