Secure mobile crowdsensing game.
Liang XiaoJinliang LiuQiangda LiH. Vincent PoorPublished in: ICC (2015)
Keyphrases
- mobile games
- game theory
- computer games
- mobile devices
- game design
- game play
- video games
- mobile phone
- mobile applications
- heterogeneous platforms
- nash equilibrium
- educational games
- virtual world
- handheld devices
- nash equilibria
- game theoretic
- mobile payment
- mobile environments
- security issues
- game playing
- remote server
- wireless medium
- user authentication
- mobile learning
- security requirements
- mobile networks
- multi agent systems
- serious games
- mobile users
- computing environments