Hierarchical data structures and algorithms for computer graphics. II. Applications.
Hanan SametRobert E. WebberPublished in: IEEE Computer Graphics and Applications (1988)
Keyphrases
- computer graphics
- data structures and algorithms
- algorithms and data structures
- image synthesis
- computer vision
- computational methods
- data structure
- image processing
- computer vision and computer graphics
- virtual environment
- sorting algorithms
- card games
- virtual reality
- photorealistic
- image based rendering
- computer animation
- computer aided design
- computational geometry
- real world objects
- motion capture
- complex scenes
- texture mapping
- geometric modeling
- photographic images
- serious games
- data mining tasks
- computer generated images
- data analysis
- data mining