Gamification in education: A methodology to identify student's profile.
Sérgio Antônio Andrade de FreitasArthur R. T. de LacerdaPaulo M. R. O. CaladoThiago S. LimaEdna Dias CanedoPublished in: FIE (2017)
Keyphrases
- university level
- educational environment
- serious games
- learning environment
- e learning
- intelligent tutoring systems
- higher education
- user experience
- student learning
- teacher education
- intelligent tutors
- student centered
- teaching strategies
- educational settings
- problem based learning
- educational technology
- student model
- blended learning
- classroom teaching
- computer skills
- curriculum development
- mobile learning